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International Roguelike Developer’s Conference: Stone Soup

It’s been a few weeks since IRDC 2015 in Atlanta, the first IRDC in the states. The dust has settled, several youtube videos of talks finally got uploaded (part of the reason this is 3 weeks late), and...

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Conceits and Deceits in Her Story

If you’re the kind of person that has ever used the phrase “but it’s not a game,” you should stop reading immediately and go play a real game instead. Her Story stands proudly in that “Not Game”...

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Tightening up the Graphics on Dungeon Floor 3

This post is about how I improved the graphical features in a simple HTML5 game. I did so by, among other things, adding a 2.5D perspective. But more importantly it’s about how I optimized the...

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Project Update and Conversation Display

I haven’t updated the blog in a while, but don’t worry! I have been quietly plugging away at the game. Since my last post, I’ve rounded out the spells and potions (for a total of 20 spells and 40...

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Making a Title Screen

Golden Krone Hotel is nearing release on Early Access and it’s gonna need an honest-to-goodness title screen. I think I’ve come up with something pretty cool, so here’s a post showing how it was done....

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7 Reasons Save Systems Are Garbage

UI design – “this is the worst” button remapping – “no wait, this is the worst” saving system – “ok, actually, this is the worst” — William Chyr (@WilliamChyr) November 20, 2016 I like making small...

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How I Learned to Stop Worrying and Love Prefabs

The level generation in Golden Krone Hotel has kind of sucked for a while. For the 7drl version, I wrote a quick and dirty level gen system. It could make connected rooms and hallways, true, but the...

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Things I Hate About Roguelikes – Part 1: Burden of Knowledge

I love roguelikes. Traditional roguelikes. Turn based, grid based, punch-you-in-the-gut roguelikes. The complexity, depth, and emergent gameplay in these games rival any other genre out there. The...

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Things I Hate About Roguelikes – Part 2: Identification

This is a 4 part series on annoyances I have with roguelikes. Last time we covered Burden of Knowledge. Today I want to talk about Identification systems. In many roguelikes, particularly the older...

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Things I Hate About Roguelikes Part 3: Terrible Controls

This is a 4 part series on annoyances I have with roguelikes. Last time we covered Identification. In my first article, I asked why traditional roguelikes aren’t nearly as successful as action...

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